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We will now rely on Memory::CopyFromEmu to do bounds checking. Some games actually load palettes from 0x00000000, despite the fact no valid palette data should ever be there. Fixes Issue 7792. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||