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GL_TEXTURE_MAX_LEVEL set how many mipmaps should be allocated, but all of them must be created. GL_TEXTURE_MAX_LOD set how many mipmaps may be used. |
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| .. | ||
| Src | ||
| CMakeLists.txt | ||
| Plugin_VideoOGL.vcxproj | ||
| Plugin_VideoOGL.vcxproj.filters | ||