dolphin/Source/Core/Core/Src
nakeee 0905dbc833 in gcc enum is not a namespace
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:41:19 +00:00
..
Boot Misc warning fixes. 2009-06-28 20:53:26 +00:00
Debugger cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
HLE cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
HW in gcc enum is not a namespace 2009-07-01 19:41:19 +00:00
IPC_HLE DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
PowerPC Minor cleanup. 2009-06-30 05:41:04 +00:00
ActionReplay.cpp Some proper cleanup in ActionReplay and corrected some changes that didn't make sense. 2009-05-11 18:15:29 +00:00
ActionReplay.h Some proper cleanup in ActionReplay and corrected some changes that didn't make sense. 2009-05-11 18:15:29 +00:00
ARDecrypt.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ARDecrypt.h Some code cleanup 2009-03-28 08:57:34 +00:00
ConfigManager.cpp Chance m_InterfaceFramelimit to m_Framelimit 2009-06-18 11:23:37 +00:00
ConfigManager.h Chance m_InterfaceFramelimit to m_Framelimit 2009-06-18 11:23:37 +00:00
Console.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Console.h Some code cleanup 2009-03-28 08:57:34 +00:00
Core.cpp Save States: 1. Added "Undo Load State" which... undoes load state :) 2009-06-28 21:11:51 +00:00
Core.h Organized savestate hotkeys: F1-F8: States, F9: Screenshot, F10: Pause, F11: Load last state, F12: Undo load state, Shift-F12: Undo save state 2009-06-28 19:47:02 +00:00
CoreParameter.cpp fix booting with a disc inserted 2009-06-18 08:22:02 +00:00
CoreParameter.h PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
CoreRerecording.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
CoreTiming.cpp linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's 2009-06-15 06:39:26 +00:00
CoreTiming.h Some code cleanup 2009-03-28 08:57:34 +00:00
DolLoader.h rollback 1829. Seriously, WTF? 2009-01-09 00:09:07 +00:00
Host.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Host.h Some code cleanup 2009-03-28 08:57:34 +00:00
MemTools.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
MemTools.h Some code cleanup 2009-03-28 08:57:34 +00:00
PatchEngine.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PatchEngine.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginManager.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginManager.h Some code cleanup 2009-03-28 08:57:34 +00:00
SConscript JitIL doesn't use JitRegCache; get rid of it. 2009-06-29 01:21:55 +00:00
State.cpp Save States: 1. Added "Undo Load State" which... undoes load state :) 2009-06-28 21:11:51 +00:00
State.h Save States: 1. Added "Undo Load State" which... undoes load state :) 2009-06-28 21:11:51 +00:00
stdafx.cpp Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
stdafx.h Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
Tracer.cpp DSPSpy: Hide loop stack registers - they aren't relevant for most investigations. 2009-05-01 15:17:03 +00:00
Tracer.h Some code cleanup 2009-03-28 08:57:34 +00:00
VolumeHandler.cpp fix booting with a disc inserted 2009-06-18 08:22:02 +00:00
VolumeHandler.h fix booting with a disc inserted 2009-06-18 08:22:02 +00:00