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Boot
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Misc warning fixes.
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2009-06-28 20:53:26 +00:00 |
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Debugger
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cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
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2009-06-28 12:15:31 +00:00 |
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HLE
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cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
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2009-06-28 12:15:31 +00:00 |
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HW
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in gcc enum is not a namespace
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2009-07-01 19:41:19 +00:00 |
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IPC_HLE
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DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
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2009-06-28 10:00:25 +00:00 |
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PowerPC
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Minor cleanup.
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2009-06-30 05:41:04 +00:00 |
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ActionReplay.cpp
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Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
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2009-05-11 18:15:29 +00:00 |
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ActionReplay.h
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Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
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2009-05-11 18:15:29 +00:00 |
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ARDecrypt.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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ARDecrypt.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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ConfigManager.cpp
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Chance m_InterfaceFramelimit to m_Framelimit
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2009-06-18 11:23:37 +00:00 |
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ConfigManager.h
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Chance m_InterfaceFramelimit to m_Framelimit
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2009-06-18 11:23:37 +00:00 |
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Console.cpp
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
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Console.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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Core.cpp
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Save States: 1. Added "Undo Load State" which... undoes load state :)
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2009-06-28 21:11:51 +00:00 |
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Core.h
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Organized savestate hotkeys: F1-F8: States, F9: Screenshot, F10: Pause, F11: Load last state, F12: Undo load state, Shift-F12: Undo save state
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2009-06-28 19:47:02 +00:00 |
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CoreParameter.cpp
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fix booting with a disc inserted
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2009-06-18 08:22:02 +00:00 |
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CoreParameter.h
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PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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2009-06-13 14:10:10 +00:00 |
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CoreRerecording.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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CoreTiming.cpp
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linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
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2009-06-15 06:39:26 +00:00 |
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CoreTiming.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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DolLoader.h
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rollback 1829. Seriously, WTF?
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2009-01-09 00:09:07 +00:00 |
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Host.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
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Host.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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MemTools.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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MemTools.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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PatchEngine.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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PatchEngine.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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PluginManager.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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PluginManager.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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SConscript
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JitIL doesn't use JitRegCache; get rid of it.
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2009-06-29 01:21:55 +00:00 |
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State.cpp
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Save States: 1. Added "Undo Load State" which... undoes load state :)
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2009-06-28 21:11:51 +00:00 |
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State.h
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Save States: 1. Added "Undo Load State" which... undoes load state :)
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2009-06-28 21:11:51 +00:00 |
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stdafx.cpp
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
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stdafx.h
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
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Tracer.cpp
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DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
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2009-05-01 15:17:03 +00:00 |
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Tracer.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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VolumeHandler.cpp
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fix booting with a disc inserted
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2009-06-18 08:22:02 +00:00 |
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VolumeHandler.h
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fix booting with a disc inserted
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2009-06-18 08:22:02 +00:00 |