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Depth calculations are always done in the pixel shader now. Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoCommon | ||
| CMakeLists.txt | ||