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use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl. in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game. some cleanup and a little work pointing to future improvements in the way of rendering. please test and check for any errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| Plugin_DSP_HLE | ||
| Plugin_DSP_LLE | ||
| Plugin_VideoDX9 | ||
| Plugin_VideoDX11 | ||
| Plugin_VideoOGL | ||
| Plugin_VideoSoftware | ||
| Plugin_Wiimote | ||
| Plugin_WiimoteNew | ||