dolphin/Source
Tom Pratt acbf9e155f Game digest progress dialog
We just about get away with using a StateFlow in NetplaySession since the host sends AbortGameDigest when closing their own dialog. Without that it would be harder for the UI to distinguish between subsequent dialogs. If that wasn't the case then NetplaySession might need to expose the individual progress and result updates and have the view model assemble it into the overall GameDigestProgress.
2026-05-19 12:02:58 +02:00
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Android Game digest progress dialog 2026-05-19 12:02:58 +02:00
Core IOS/Network: reduce log verbosity of SO_EAGAIN to info level 2026-05-15 23:01:27 +01:00
DSPSpy Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
DSPTool Host: Remove unnecessary functions 2025-08-03 13:19:30 -07:00
PCH Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
UnitTests Merge pull request #13931 from SuperSamus/pikmin-squared-60fps 2026-04-27 13:09:00 -04:00
VSProps Move RangeSet from Externals to Common 2026-02-23 22:55:38 +01:00
.clang-format Clang-format: Fix invalid settings 2025-05-01 22:05:07 +02:00
CMakeLists.txt Merge pull request #14251 from JoshuaVandaele/cmake-editorconfig 2026-01-11 16:28:03 -05:00
dolphin-emu.sln Core/HW: Add Visual Studio project files for cpp-ipc library. 2025-10-28 18:50:58 +00:00