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https://github.com/dolphin-emu/dolphin.git
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Should fix SMG for NVIDIA users. Slightly changes behavior of the AccessEFB function, so test this for regressions, please (esp. in HD resolutions). I tried to apply the same changes to Video_DX9, but for some reason EFB access didn't work anymore then. Might look into that later. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6247 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| DX9 | ||
| DX11 | ||
| OGL | ||
| BPFunctions.cpp | ||
| EmuWindow.cpp | ||
| EmuWindow.h | ||
| FramebufferManager.cpp | ||
| FramebufferManager.h | ||
| Main.cpp | ||
| Main.h | ||
| PixelShaderCache.cpp | ||
| PixelShaderCache.h | ||
| Renderer.cpp | ||
| Renderer.h | ||
| TextureCache.cpp | ||
| TextureCache.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VertexShaderCache.cpp | ||
| VertexShaderCache.h | ||
| VideoConfigDiag.cpp | ||
| VideoConfigDiag.h | ||