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EGL is the de-facto GL context initialization API, including on X11 where it provides many additional features over GLX. I’m planning on adding support for selecting the GPU (adapter in Dolphin-speak) also to OpenGL, similarly to the Vulkan backend, and that will require EGL, so let’s remove the legacy API first. |
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| .. | ||
| CMakeLists.txt | ||
| GPUTimer.h | ||
| OGLBoundingBox.cpp | ||
| OGLBoundingBox.h | ||
| OGLConfig.cpp | ||
| OGLConfig.h | ||
| OGLGfx.cpp | ||
| OGLGfx.h | ||
| OGLMain.cpp | ||
| OGLNativeVertexFormat.cpp | ||
| OGLPerfQuery.cpp | ||
| OGLPerfQuery.h | ||
| OGLPipeline.cpp | ||
| OGLPipeline.h | ||
| OGLShader.cpp | ||
| OGLShader.h | ||
| OGLStreamBuffer.cpp | ||
| OGLStreamBuffer.h | ||
| OGLTexture.cpp | ||
| OGLTexture.h | ||
| OGLVertexManager.cpp | ||
| OGLVertexManager.h | ||
| ProgramShaderCache.cpp | ||
| ProgramShaderCache.h | ||
| SamplerCache.cpp | ||
| SamplerCache.h | ||
| VideoBackend.h | ||