dolphin/Source/Core/VideoBackends/D3DCommon
jasaaved 7fccbd0844 Fix Window's Auto HDR Detection
Windows Auto HDR only engages for DXGI swap chains using 8-bit UNORM formats (BGRA8/RGBA8). The previous default of RGB10_A2 (10-bit) was not recognized by DXGI as eligible SDR content, preventing Auto HDR from activating on D3D11 and D3D12 backends.
2026-04-03 02:00:22 -07:00
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CMakeLists.txt CMake: Fix bundled glslang 2025-10-24 22:58:22 -05:00
D3DCommon.cpp AudioCommon / VideoBackends / WinUpdater - cleanup WRL code 2025-11-22 01:23:39 +01:00
D3DCommon.h VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG 2022-01-09 12:44:13 -08:00
Shader.cpp Merge pull request #13975 from iwubcode/shader_includes 2025-11-02 13:17:28 -05:00
Shader.h VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
SwapChain.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
SwapChain.h Fix Window's Auto HDR Detection 2026-04-03 02:00:22 -07:00