dolphin/Source/Core/VideoCommon
JosJuice aff4d18d59 Move the code for the show internal resolution setting
fb4ff3e put all the code for the show internal resolution setting right
next to the code for the show FPS setting, presumably because an earlier
version of that commit had them next to each other in the GUI. It makes
more conceptual sense to put the code next to the code for the show
statistics settings, matching what the GUI looks like now.
2026-07-05 09:50:13 +02:00
..
Assets Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
GraphicsModSystem Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
Resources Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
AbstractFramebuffer.cpp
AbstractFramebuffer.h
AbstractGfx.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
AbstractGfx.h VideoCommon: initialize stored viewport to 0, fixes a crash in debug mode for d3d 2025-12-24 15:23:25 -06:00
AbstractPipeline.h
AbstractShader.h VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
AbstractStagingTexture.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
AbstractStagingTexture.h
AbstractTexture.cpp Update code to work with new version of ImGui. 2025-08-18 05:38:14 -07:00
AbstractTexture.h Update code to work with new version of ImGui. 2025-08-18 05:38:14 -07:00
AsyncRequests.cpp VideoCommon: Clean up and eliminate the mutex in AsyncRequests using WaitableSPSCQueue. 2025-10-28 17:22:04 -05:00
AsyncRequests.h VideoCommon: Clean up and eliminate the mutex in AsyncRequests using WaitableSPSCQueue. 2025-10-28 17:22:04 -05:00
AsyncShaderCompiler.cpp VideoCommon: remove template parameter from lock guards in AsyncShaderCompiler, let type deduction do its thing and improve readability 2025-11-21 01:18:35 -06:00
AsyncShaderCompiler.h VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto 2025-11-21 01:17:45 -06:00
BoundingBox.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
BoundingBox.h
BPFunctions.cpp VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissor rect instead 2025-11-20 00:35:01 -06:00
BPFunctions.h VideoCommon: rename ScissorResult 'm_result' to 'rectangles' to better reflect what the member is 2025-10-31 13:28:14 -05:00
BPMemory.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
BPMemory.h VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
BPStructs.cpp VideoCommon: ignore zero-stride EFB/XFB copies 2026-03-28 03:05:08 +00:00
BPStructs.h
CMakeLists.txt VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
CommandProcessor.cpp Remove "please report it to the developers" from unknown opcode message 2026-03-22 14:23:46 +01:00
CommandProcessor.h VideoCommon: remove unused struct fields 2025-06-24 19:38:45 +01:00
ConstantManager.h
Constants.h
CPMemory.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
CPMemory.h
CPUCull.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
CPUCull.h
CPUCullImpl.h
DataReader.h
DriverDetails.cpp DriverDetails: Mark BUG_BROKEN_DISCARD_WITH_EARLY_Z as fixed in macOS 14.0+ 2026-03-21 11:16:15 -04:00
DriverDetails.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
EFBInterface.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
EFBInterface.h VideoCommon: Fix out-of-bounds and disabled EFB access. 2025-03-26 01:23:16 -05:00
Fifo.cpp Merge pull request #14035 from Dentomologist/pauseandlock_refactoring 2025-11-01 10:06:08 +01:00
Fifo.h FifoManager: Remove redundant PauseAndLock parameters 2025-10-26 18:01:51 -07:00
FramebufferManager.cpp Merge pull request #14071 from iwubcode/avoid_config_framebuffer_manager 2025-11-11 20:58:35 -05:00
FramebufferManager.h VideoCommon/FramebufferManager: Silence warning: 2025-11-15 20:32:10 -06:00
FramebufferShaderGen.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
FramebufferShaderGen.h
FrameDumper.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
FrameDumper.h
FrameDumpFFMpeg.cpp VideoCommon: Make Presenter aware of the next swap time to eliminate unsafe usage of GetTicks() with ImmediateXFB + DualCore. 2025-11-11 20:01:52 -06:00
FrameDumpFFMpeg.h VideoCommon: Limit maximum denominator for MPEG4 2025-05-12 18:54:42 +02:00
FreeLookCamera.cpp Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
FreeLookCamera.h Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
GeometryShaderGen.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
GeometryShaderGen.h
GeometryShaderManager.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
GeometryShaderManager.h
GXPipelineTypes.h
HiresTextures.cpp Clean includes 2026-01-24 16:50:10 +01:00
HiresTextures.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
IndexGenerator.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
IndexGenerator.h
LightingShaderGen.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
LightingShaderGen.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
LookUpTables.h
NativeVertexFormat.h
NetPlayChatUI.cpp mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
NetPlayChatUI.h mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
NetPlayGolfUI.cpp Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
NetPlayGolfUI.h Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
OnScreenDisplay.cpp Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
OnScreenDisplay.h
OnScreenUI.cpp Move PerformanceMetrics from global variable to System 2026-03-14 16:42:21 +02:00
OnScreenUI.h VideoCommon: fix -Wmismatched-tags warning 2025-08-23 03:05:04 +01:00
OnScreenUIKeyMap.h
OpcodeDecoding.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
OpcodeDecoding.h VideoCommon/OpcodeDecoding: Replace enable_if with concepts. 2025-09-13 19:05:33 -05:00
PerformanceMetrics.cpp VideoCommon: Show internal resolution stats below VPS 2026-07-05 09:50:13 +02:00
PerformanceMetrics.h VideoCommon: Use XFB for internal resolution stats 2026-07-05 09:50:13 +02:00
PerformanceTracker.cpp Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
PerformanceTracker.h Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
PerfQueryBase.cpp
PerfQueryBase.h
PipelineUtils.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
PipelineUtils.h VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
PixelShaderGen.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
PixelShaderManager.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
PixelShaderManager.h
PostProcessing.cpp VideoConfig: Rename StereoMode::TAB to StereoMode::TopAndBottom 2026-04-24 11:19:11 -07:00
PostProcessing.h VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
Present.cpp VideoCommon: Use XFB for internal resolution stats 2026-07-05 09:50:13 +02:00
Present.h Reimplement custom cropping by adjusting the source aspect ratio 2026-05-24 20:51:23 +02:00
RenderState.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
RenderState.h VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
sfont.inc
ShaderCache.cpp Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
ShaderCache.h
ShaderCompileUtils.cpp Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
ShaderCompileUtils.h Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
ShaderGenCommon.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
ShaderGenCommon.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
Spirv.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
Spirv.h Merge pull request #13975 from iwubcode/shader_includes 2025-11-02 13:17:28 -05:00
Statistics.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Statistics.h Common: Make HookableEvent use non-static data. 2025-11-02 17:30:43 -06:00
TextureCacheBase.cpp Merge pull request #14565 from SuperSamus/cpp-argument-move-reference 2026-04-18 21:02:30 +02:00
TextureCacheBase.h VideoCommon: optionally apply materials to EFBs 2026-03-26 20:13:16 -05:00
TextureConfig.cpp
TextureConfig.h VideoCommon: add formatter for AbstractTextureType 2025-01-20 14:24:54 -06:00
TextureConversionShader.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
TextureConversionShader.h
TextureConverterShaderGen.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
TextureConverterShaderGen.h
TextureDecoder_Common.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
TextureDecoder_Generic.cpp linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
TextureDecoder_Util.h
TextureDecoder_x64.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
TextureDecoder.h
TextureInfo.cpp VideoCommon: Move TextureInfo getters to header 2026-01-19 19:46:21 +01:00
TextureInfo.h VideoCommon: Move TextureInfo getters to header 2026-01-19 19:46:21 +01:00
TextureUtils.cpp Common/FileSearch: Refactor DoFileSearch 2026-01-24 16:50:10 +01:00
TextureUtils.h
TMEM.cpp Replace some [[maybe_unused]] annotations with commented names 2026-05-03 17:09:59 -07:00
TMEM.h
UberShaderCommon.cpp c++23: Replace Common::ToUnderlying with std::to_underlying 2026-01-09 23:49:10 +01:00
UberShaderCommon.h
UberShaderPixel.cpp UberShaderPixel: Fix missing check for framebuffer fetch for BUG_BROKEN_DISCARD_WITH_EARLY_Z workaround 2026-03-21 11:16:15 -04:00
UberShaderPixel.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
UberShaderVertex.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
UberShaderVertex.h
VertexLoader_Color.cpp
VertexLoader_Color.h linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
VertexLoader_Normal.cpp
VertexLoader_Normal.h linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
VertexLoader_Position.cpp Replace some [[maybe_unused]] annotations with commented names 2026-05-03 17:09:59 -07:00
VertexLoader_Position.h linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
VertexLoader_TextCoord.cpp Replace some [[maybe_unused]] annotations with commented names 2026-05-03 17:09:59 -07:00
VertexLoader_TextCoord.h linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
VertexLoader.cpp
VertexLoader.h
VertexLoaderARM64.cpp
VertexLoaderARM64.h
VertexLoaderBase.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
VertexLoaderBase.h linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
VertexLoaderManager.cpp VertexLoaderManager: Fix crash caused by invalid array base 2026-03-02 13:02:51 -08:00
VertexLoaderManager.h
VertexLoaderUtils.h
VertexLoaderX64.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
VertexLoaderX64.h
VertexManagerBase.cpp VideoCommon: Defer creating TextureInfo 2026-01-18 13:04:06 +01:00
VertexManagerBase.h
VertexShaderGen.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
VertexShaderGen.h VideoCommon: move vertex shader gen logic to a 'process_vertex()' function, to eventually allow for custom shaders to override vertex logic 2025-05-24 01:27:58 -05:00
VertexShaderManager.cpp Use more std::span arguments 2026-03-23 23:55:09 +01:00
VertexShaderManager.h Use more std::span arguments 2026-03-23 23:55:09 +01:00
VideoBackendBase.cpp VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
VideoBackendBase.h VideoBackend: Rename GetName to GetConfigName 2025-10-13 17:38:20 -07:00
VideoCommon.h Vulkan: Add support for unrestricted depth range. 2025-07-21 14:07:26 +09:00
VideoConfig.cpp Move the code for the show internal resolution setting 2026-07-05 09:50:13 +02:00
VideoConfig.h Move the code for the show internal resolution setting 2026-07-05 09:50:13 +02:00
VideoEvents.h VideoCommon: Use XFB for internal resolution stats 2026-07-05 09:50:13 +02:00
VideoState.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
VideoState.h
Widescreen.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Widescreen.h
XFMemory.cpp
XFMemory.h VideoCommon: drop unused XF enumerators 2025-07-30 19:56:30 +01:00
XFStateManager.cpp
XFStateManager.h
XFStructs.cpp DolphinAnalytics: Use Pascal case for GameQuirk enum 2025-08-14 13:54:23 -07:00
XFStructs.h