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This is only a hack. The correct solution would be: 1. don't use GL_TEXTURE_RECT ever. GL_TEXTURE_2D should also be faster 2. use GL_TEXTURE8+ for util textures 3. both |
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| .. | ||
| Src | ||
| CMakeLists.txt | ||
| Plugin_VideoOGL.vcxproj | ||
| Plugin_VideoOGL.vcxproj.filters | ||