dolphin/Source/Core/DolphinWX
Glenn Rice a154df1e7c On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution.
Also if the OpenGL backend throw a panic alert if the RGB to/from YUYV shaders fail to compile instead of an error log.  If these shaders fail to compile it should be reported.  I am not sure that a panic alert should be thrown in general when any shader fails to compile (as was discussed on IRC).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7677 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 02:17:14 +00:00
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resources Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
Src On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution. 2011-07-15 02:17:14 +00:00
CMakeLists.txt New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers. 2011-06-24 06:50:50 +00:00
Dolphin.vcxproj New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers. 2011-06-24 06:50:50 +00:00
Dolphin.vcxproj.filters New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers. 2011-06-24 06:50:50 +00:00
Dolphin.vcxproj.user vs2010: make -d be passed to debugfast builds launched from vs 2011-02-25 04:00:16 +00:00
DolphinWX.rc Hg: 2010-06-09 01:37:08 +00:00
resource.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
SConscript Fix scons build, please comment if it's still broken 2011-06-24 15:50:27 +00:00