dolphin/Source
Techjar 9c51439144 Qt/NetPlayDialog: Request game stop when core enters stopping state
This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
..
Android Merge pull request #7427 from weihuoya/setting-fx 2018-11-13 03:10:46 +01:00
Core Qt/NetPlayDialog: Request game stop when core enters stopping state 2018-11-30 03:40:23 -05:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
PCH Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
UnitTests Drop Host_GetRenderSurface and pass display to backend 2018-10-20 21:11:34 +10:00
VSProps Externals: Add imgui 2018-11-26 20:40:34 +10:00
.clang-format clang-format: Split C++/ObjC sections 2018-10-06 11:30:45 +10:00
CMakeLists.txt CMakeLists: Remove add_dolphin_library macro 2018-04-02 08:31:56 -04:00
dolphin-emu.sln Externals: Add imgui 2018-11-26 20:40:34 +10:00