..
Boot
change parameter names to match our coding style while we're at it
2017-03-16 18:22:51 +01:00
ConfigLoaders
Movie configuration loader
2017-03-05 15:47:25 +01:00
Debugger
Core: Convert State enum into an enum class
2017-02-05 08:32:23 -05:00
DSP
Merge pull request #5097 from MerryMage/pic
2017-03-17 22:24:03 +01:00
FifoPlayer
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
HLE
HLE: More printf floating point types handled
2017-02-17 10:51:10 +00:00
HW
Memmap: Replace '0' constant with nullptr
2017-03-18 22:35:35 -04:00
IOS
IOS/ES: Use FindInstalledTMD instead of content loader
2017-03-19 11:27:34 +01:00
PowerPC
MMU: Create constants for our BAT flags.
2017-03-15 09:20:40 +01:00
ActionReplay.cpp
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
ActionReplay.h
CheatManager/ISOProperties: Refactor ActionReplay tabs as a class
2016-08-31 14:32:12 +10:00
Analytics.cpp
VideoConfig: add bSupportsFragmentStoresAndAtomics
2017-03-15 17:20:47 -07:00
Analytics.h
ControllerEmu: Separate ControlGroup from ControllerEmu
2017-02-09 18:18:52 -05:00
ARDecrypt.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
ARDecrypt.h
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
BootManager.cpp
SI: Namespace device classes
2017-03-16 04:41:39 -04:00
BootManager.h
Don't read/store settings directly from/to SYSCONF
2016-10-08 14:37:55 +02:00
CMakeLists.txt
IOS: Add NandUtils
2017-03-19 11:10:45 +01:00
ConfigManager.cpp
SI: Namespace device classes
2017-03-16 04:41:39 -04:00
ConfigManager.h
SI: Namespace device classes
2017-03-16 04:41:39 -04:00
Core.cpp
Android: Move screenshot waiting logic to Renderer
2017-03-04 16:53:16 +10:00
Core.h
Android: Move screenshot waiting logic to Renderer
2017-03-04 16:53:16 +10:00
Core.vcxproj
IOS: Add NandUtils
2017-03-19 11:10:45 +01:00
Core.vcxproj.filters
IOS: Add NandUtils
2017-03-19 11:10:45 +01:00
CoreTiming.cpp
Adjust event times after a PPC clock change
2017-02-08 16:22:27 +01:00
CoreTiming.h
Adjust event times after a PPC clock change
2017-02-08 16:22:27 +01:00
DSPEmulator.cpp
DSP: Namespace remaining un-namespaced DSP code
2016-12-31 17:20:14 -05:00
DSPEmulator.h
DSPEmulator: Amend variable casing
2017-01-18 12:20:13 -05:00
ec_wii.cpp
IOS/ES: Handle personalised tickets properly
2017-03-11 21:14:26 +01:00
ec_wii.h
IOS/ES: Handle personalised tickets properly
2017-03-11 21:14:26 +01:00
GeckoCode.cpp
GeckoCode: Provide operator== and operator!= overloads
2016-10-03 02:32:43 -04:00
GeckoCode.h
GeckoCode: Provide operator== and operator!= overloads
2016-10-03 02:32:43 -04:00
GeckoCodeConfig.cpp
Fix building with PCH disabled.
2016-08-07 01:18:59 -05:00
GeckoCodeConfig.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Host.h
Host: Remove the Host_RequestFullscreen() method.
2016-11-11 20:36:09 +01:00
HotkeyManager.cpp
InputCommon: move Setting classes out of ControlGroup
2017-03-02 18:08:37 -08:00
HotkeyManager.h
ControllerEmu: Separate ControlGroup from ControllerEmu
2017-02-09 18:18:52 -05:00
MachineContext.h
Add a context definition for OpenBSD amd64.
2016-07-17 22:15:14 -06:00
MemoryWatcher.cpp
Core: Change CoreTiming event key from int to EventType*
2016-09-03 14:55:44 +10:00
MemoryWatcher.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
MemTools.cpp
JitInterface: Convert includes into forward declarations where applicable
2017-03-02 13:20:29 -05:00
MemTools.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Movie.cpp
SI: Namespace device classes
2017-03-16 04:41:39 -04:00
Movie.h
Copy Wii save for current game for Netplay and TAS
2017-02-05 13:17:05 -05:00
NetPlayClient.cpp
NetPlayClient: Eliminate variable shadowing
2017-03-18 22:58:07 -04:00
NetPlayClient.h
NetPlay: use move semantics instead of unique_ptrs
2017-02-28 14:29:27 -08:00
NetPlayProto.h
Copy Wii save for current game for Netplay and TAS
2017-02-05 13:17:05 -05:00
NetPlayServer.cpp
NetPlay: use move semantics instead of unique_ptrs
2017-02-28 14:29:27 -08:00
NetPlayServer.h
NetPlay: use move semantics instead of unique_ptrs
2017-02-28 14:29:27 -08:00
PatchEngine.cpp
PatchEngine: Remove an unneeded comment
2017-03-08 21:03:10 +01:00
PatchEngine.h
PatchEngine: Get rid of a global variable
2017-01-03 18:59:33 -05:00
State.cpp
IOS/ES: Keep track of the active title properly
2017-03-02 20:28:01 +01:00
State.h
DolphinWX: Don't translate OSD messages
2016-08-10 18:18:25 +02:00
WiiRoot.cpp
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
WiiRoot.h
Remove pre-generated SYSCONF
2017-01-12 21:30:11 +01:00