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Previously there was only one function under the NetPlay namespace, which is kind of silly considering we have all of these other types and functions existing outside of the namespace. This moves the rest of them into the namespace. This gets some general names, like Player, for example, out of the global namespace.
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/ConfigLoaders/NetPlayConfigLoader.h"
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#include <memory>
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#include "Common/Config/Config.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/NetPlayProto.h"
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namespace ConfigLoaders
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{
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class NetPlayConfigLayerLoader final : public Config::ConfigLayerLoader
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{
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public:
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explicit NetPlayConfigLayerLoader(const NetPlay::NetSettings& settings)
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: ConfigLayerLoader(Config::LayerType::Netplay), m_settings(settings)
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{
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}
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void Load(Config::Layer* layer) override
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{
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layer->Set(Config::MAIN_CPU_THREAD, m_settings.m_CPUthread);
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layer->Set(Config::MAIN_CPU_CORE, m_settings.m_CPUcore);
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layer->Set(Config::MAIN_GC_LANGUAGE, m_settings.m_SelectedLanguage);
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layer->Set(Config::MAIN_OVERRIDE_GC_LANGUAGE, m_settings.m_OverrideGCLanguage);
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layer->Set(Config::MAIN_DSP_HLE, m_settings.m_DSPHLE);
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layer->Set(Config::MAIN_OVERCLOCK_ENABLE, m_settings.m_OCEnable);
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layer->Set(Config::MAIN_OVERCLOCK, m_settings.m_OCFactor);
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layer->Set(Config::MAIN_SLOT_A, static_cast<int>(m_settings.m_EXIDevice[0]));
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layer->Set(Config::MAIN_SLOT_B, static_cast<int>(m_settings.m_EXIDevice[1]));
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layer->Set(Config::MAIN_WII_SD_CARD_WRITABLE, m_settings.m_WriteToMemcard);
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layer->Set(Config::MAIN_REDUCE_POLLING_RATE, m_settings.m_ReducePollingRate);
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layer->Set(Config::MAIN_DSP_JIT, m_settings.m_DSPEnableJIT);
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layer->Set(Config::SYSCONF_PROGRESSIVE_SCAN, m_settings.m_ProgressiveScan);
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layer->Set(Config::SYSCONF_PAL60, m_settings.m_PAL60);
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}
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void Save(Config::Layer* layer) override
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{
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// Do Nothing
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}
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private:
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const NetPlay::NetSettings m_settings;
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};
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// Loader generation
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std::unique_ptr<Config::ConfigLayerLoader>
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GenerateNetPlayConfigLoader(const NetPlay::NetSettings& settings)
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{
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return std::make_unique<NetPlayConfigLayerLoader>(settings);
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}
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} // namespace ConfigLoaders
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