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DriveReader::m_size was never initialized which was indirectly causing CGameListCtrl to crash Dolphin when it tried to insert a character at a negative index in a string. Reading one sector at a time is very inefficient and appears to be causing timing issues during boot so SectorReader has been enhanced to support batching. SectorReader has been given a working cache system. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||