dolphin/Source/Core/Core/HotkeyManager.h
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00

263 lines
5.3 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <string>
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
namespace ControllerEmu
{
class Buttons;
} // namespace ControllerEmu
enum Hotkey
{
HK_OPEN,
HK_CHANGE_DISC,
HK_EJECT_DISC,
HK_REFRESH_LIST,
HK_PLAY_PAUSE,
HK_STOP,
HK_RESET,
HK_FULLSCREEN,
HK_SCREENSHOT,
HK_EXIT,
HK_UNLOCK_CURSOR,
HK_CENTER_MOUSE,
HK_ACTIVATE_CHAT,
HK_REQUEST_GOLF_CONTROL,
#ifdef USE_RETRO_ACHIEVEMENTS
HK_OPEN_ACHIEVEMENTS,
#endif // USE_RETRO_ACHIEVEMENTS
HK_VOLUME_DOWN,
HK_VOLUME_UP,
HK_VOLUME_TOGGLE_MUTE,
HK_DECREASE_EMULATION_SPEED,
HK_INCREASE_EMULATION_SPEED,
HK_TOGGLE_THROTTLE,
HK_FRAME_ADVANCE,
HK_FRAME_ADVANCE_DECREASE_SPEED,
HK_FRAME_ADVANCE_INCREASE_SPEED,
HK_FRAME_ADVANCE_RESET_SPEED,
HK_START_RECORDING,
HK_PLAY_RECORDING,
HK_EXPORT_RECORDING,
HK_READ_ONLY_MODE,
HK_STEP,
HK_STEP_OVER,
HK_STEP_OUT,
HK_SKIP,
HK_SHOW_PC,
HK_SET_PC,
HK_BP_TOGGLE,
HK_BP_ADD,
HK_MBP_ADD,
HK_TRIGGER_SYNC_BUTTON,
HK_WIIMOTE1_CONNECT,
HK_WIIMOTE2_CONNECT,
HK_WIIMOTE3_CONNECT,
HK_WIIMOTE4_CONNECT,
HK_BALANCEBOARD_CONNECT,
HK_TOGGLE_SD_CARD,
HK_TOGGLE_USB_KEYBOARD,
HK_TOGGLE_WII_SPEAK_MUTE,
HK_NEXT_WIIMOTE_PROFILE_1,
HK_PREV_WIIMOTE_PROFILE_1,
HK_NEXT_GAME_WIIMOTE_PROFILE_1,
HK_PREV_GAME_WIIMOTE_PROFILE_1,
HK_NEXT_WIIMOTE_PROFILE_2,
HK_PREV_WIIMOTE_PROFILE_2,
HK_NEXT_GAME_WIIMOTE_PROFILE_2,
HK_PREV_GAME_WIIMOTE_PROFILE_2,
HK_NEXT_WIIMOTE_PROFILE_3,
HK_PREV_WIIMOTE_PROFILE_3,
HK_NEXT_GAME_WIIMOTE_PROFILE_3,
HK_PREV_GAME_WIIMOTE_PROFILE_3,
HK_NEXT_WIIMOTE_PROFILE_4,
HK_PREV_WIIMOTE_PROFILE_4,
HK_NEXT_GAME_WIIMOTE_PROFILE_4,
HK_PREV_GAME_WIIMOTE_PROFILE_4,
HK_TOGGLE_CROP,
HK_TOGGLE_AR,
HK_TOGGLE_SKIP_EFB_ACCESS,
HK_TOGGLE_EFBCOPIES,
HK_TOGGLE_XFBCOPIES,
HK_TOGGLE_IMMEDIATE_XFB,
HK_TOGGLE_FOG,
HK_TOGGLE_DUMPTEXTURES,
HK_TOGGLE_TEXTURES,
HK_INCREASE_IR,
HK_DECREASE_IR,
HK_FREELOOK_TOGGLE,
HK_TOGGLE_STEREO_SBS,
HK_TOGGLE_STEREO_TAB,
HK_TOGGLE_STEREO_ANAGLYPH,
HK_DECREASE_DEPTH,
HK_INCREASE_DEPTH,
HK_DECREASE_CONVERGENCE,
HK_INCREASE_CONVERGENCE,
HK_LOAD_STATE_SLOT_1,
HK_LOAD_STATE_SLOT_2,
HK_LOAD_STATE_SLOT_3,
HK_LOAD_STATE_SLOT_4,
HK_LOAD_STATE_SLOT_5,
HK_LOAD_STATE_SLOT_6,
HK_LOAD_STATE_SLOT_7,
HK_LOAD_STATE_SLOT_8,
HK_LOAD_STATE_SLOT_9,
HK_LOAD_STATE_SLOT_10,
HK_LOAD_STATE_SLOT_SELECTED,
HK_SAVE_STATE_SLOT_1,
HK_SAVE_STATE_SLOT_2,
HK_SAVE_STATE_SLOT_3,
HK_SAVE_STATE_SLOT_4,
HK_SAVE_STATE_SLOT_5,
HK_SAVE_STATE_SLOT_6,
HK_SAVE_STATE_SLOT_7,
HK_SAVE_STATE_SLOT_8,
HK_SAVE_STATE_SLOT_9,
HK_SAVE_STATE_SLOT_10,
HK_SAVE_STATE_SLOT_SELECTED,
HK_SELECT_STATE_SLOT_1,
HK_SELECT_STATE_SLOT_2,
HK_SELECT_STATE_SLOT_3,
HK_SELECT_STATE_SLOT_4,
HK_SELECT_STATE_SLOT_5,
HK_SELECT_STATE_SLOT_6,
HK_SELECT_STATE_SLOT_7,
HK_SELECT_STATE_SLOT_8,
HK_SELECT_STATE_SLOT_9,
HK_SELECT_STATE_SLOT_10,
HK_LOAD_LAST_STATE_1,
HK_LOAD_LAST_STATE_2,
HK_LOAD_LAST_STATE_3,
HK_LOAD_LAST_STATE_4,
HK_LOAD_LAST_STATE_5,
HK_LOAD_LAST_STATE_6,
HK_LOAD_LAST_STATE_7,
HK_LOAD_LAST_STATE_8,
HK_LOAD_LAST_STATE_9,
HK_LOAD_LAST_STATE_10,
HK_SAVE_FIRST_STATE,
HK_UNDO_LOAD_STATE,
HK_UNDO_SAVE_STATE,
HK_SAVE_STATE_FILE,
HK_LOAD_STATE_FILE,
HK_INCREMENT_SELECTED_STATE_SLOT,
HK_DECREMENT_SELECTED_STATE_SLOT,
HK_GBA_LOAD,
HK_GBA_UNLOAD,
HK_GBA_RESET,
HK_GBA_VOLUME_DOWN,
HK_GBA_VOLUME_UP,
HK_GBA_TOGGLE_MUTE,
HK_GBA_1X,
HK_GBA_2X,
HK_GBA_3X,
HK_GBA_4X,
HK_SKYLANDERS_PORTAL,
HK_INFINITY_BASE,
NUM_HOTKEYS,
};
enum HotkeyGroup : int
{
HKGP_GENERAL,
HKGP_VOLUME,
HKGP_SPEED,
HKGP_FRAME_ADVANCE,
HKGP_MOVIE,
HKGP_STEPPING,
HKGP_PC,
HKGP_BREAKPOINT,
HKGP_WII,
HKGP_CONTROLLER_PROFILE_1,
HKGP_CONTROLLER_PROFILE_2,
HKGP_CONTROLLER_PROFILE_3,
HKGP_CONTROLLER_PROFILE_4,
HKGP_GRAPHICS_TOGGLES,
HKGP_IR,
HKGP_FREELOOK,
HKGP_3D_TOGGLE,
HKGP_3D_DEPTH,
HKGP_LOAD_STATE,
HKGP_SAVE_STATE,
HKGP_SELECT_STATE,
HKGP_LOAD_LAST_STATE,
HKGP_STATE_MISC,
HKGP_GBA_CORE,
HKGP_GBA_VOLUME,
HKGP_GBA_SIZE,
HKGP_USB_EMU,
NUM_HOTKEY_GROUPS,
};
struct HotkeyStatus
{
std::array<u32, NUM_HOTKEY_GROUPS> button;
s8 err;
};
class HotkeyManager : public ControllerEmu::EmulatedController
{
public:
HotkeyManager();
~HotkeyManager() override;
void GetInput(HotkeyStatus* hk, bool ignore_focus);
std::string GetName() const override;
InputConfig* GetConfig() const override;
ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group) const;
int FindGroupByID(int id) const;
int GetIndexForGroup(int group, int id) const;
void LoadDefaults(const ControllerInterface& ciface) override;
private:
std::array<ControllerEmu::Buttons*, NUM_HOTKEY_GROUPS> m_keys{};
std::array<ControllerEmu::ControlGroup*, NUM_HOTKEY_GROUPS> m_hotkey_groups{};
};
namespace HotkeyManagerEmu
{
void Initialize();
void Shutdown();
void LoadConfig();
InputConfig* GetConfig();
ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group);
void GetStatus(bool ignore_focus);
bool IsEnabled();
void Enable(bool enable_toggle);
bool IsPressed(int Id, bool held);
} // namespace HotkeyManagerEmu