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If we don't do this, then when the game starts we'll send out the buffer size to clients being a super large value of junk, and they'll hang forever trying to accumulate an input buffer a size that they'll never ever reach in a million years. This never manifested in release builds for some reason. |
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|---|---|---|
| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoCommon | ||
| CMakeLists.txt | ||