dolphin/Source/Core
Jasper St. Pierre 92f8d79574 NetPlay: Set the pad buffer size on server creation
If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.

This never manifested in release builds for some reason.
2013-08-14 18:15:28 -04:00
..
AudioCommon fix AudioCommon::Mixer Buffer indices 2013-07-11 21:22:38 +02:00
Common Move VideoBackendBase from Common to VideoCommon 2013-08-14 23:16:46 +02:00
Core [ARM] Add a few instructions. 2013-08-12 02:52:56 +00:00
DiscIO Fix a bunch of random typos in comments and logging. 2013-04-19 09:21:45 -04:00
DolphinWX NetPlay: Set the pad buffer size on server creation 2013-08-14 18:15:28 -04:00
InputCommon Revert "Fix a memory leak in ExpressionParser.cpp" 2013-08-09 10:46:11 +02:00
VideoCommon Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00