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A bug that seems to have been uncovered by allowing immediate-address loads. Super Monkey Ball 2 crashes without this change -- it's possible, however, that the game actually requires the MMU hack, since it crashed due to accessing an address in the 0x20000000-0x3fffffff range. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||