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GUI
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fix for fullscreen for both video plugins in windows
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2008-08-20 08:01:27 +00:00 |
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OS
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Attempting to close the display window should not exit the emulator.
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2008-08-20 18:30:11 +00:00 |
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BPStructs.cpp
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
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BPStructs.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
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DataReader.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
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DataReader.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
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GLInit.cpp
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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2008-08-26 23:32:54 +00:00 |
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GLInit.h
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GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
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2008-08-24 10:10:48 +00:00 |
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Globals.cpp
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State saving progress. Most core state seems to be saved/loaded correctly, not so for video yet unfortunately.
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2008-08-30 16:05:32 +00:00 |
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Globals.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
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main.cpp
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more statesave bugfixes...
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2008-08-30 16:24:45 +00:00 |
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main.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
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memcpy_amd.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
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OpcodeDecoding.cpp
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
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OpcodeReaders.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
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OpcodeReaders.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
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PixelShader.cpp
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Removed unnecessary extra terminating zero: sprintf() already zero-terminates its output.
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2008-08-27 10:41:21 +00:00 |
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PixelShader.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
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PixelShaderManager.cpp
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Fixed warnings about missing braces in array initialisation.
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2008-08-27 12:17:47 +00:00 |
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PixelShaderManager.h
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Removed some temp logging, minor other stuff
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2008-08-08 20:38:08 +00:00 |
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rasterfont.cpp
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Remove MACOSX define, now use __APPLE__
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2008-08-25 19:44:11 +00:00 |
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rasterfont.h
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |
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Render.cpp
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Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file
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2008-08-29 09:55:17 +00:00 |
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Render.h
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
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SConscript
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Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file
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2008-08-29 09:55:17 +00:00 |
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TextureMngr.cpp
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Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file
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2008-08-29 09:55:17 +00:00 |
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TextureMngr.h
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For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT.
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2008-08-11 19:35:38 +00:00 |
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VertexLoader_Color.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
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VertexLoader_Normal.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
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VertexLoader_Normal.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
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VertexLoader_Position.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
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VertexLoader_TextCoord.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
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VertexLoader.cpp
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
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VertexLoader.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
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VertexShader.cpp
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Removed unnecessary extra terminating zero: sprintf() already zero-terminates its output.
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2008-08-27 10:41:21 +00:00 |
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VertexShader.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
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VertexShaderManager.cpp
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
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VertexShaderManager.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
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XFB.cpp
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
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XFB.h
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Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
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2008-08-14 21:34:39 +00:00 |