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Currently, this is only the logic op bit, but this will be extended to the framebuffer fetch/blend modes. In the future, when/if we move to VideoCommon pipelines, this state will be part of the pipeline UID anyway, and we can mask it out in the backend by using a two-level map, so the shaders/programs are shared. |
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| D3D | ||
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| OGL | ||
| Software | ||
| Vulkan | ||
| CMakeLists.txt | ||