mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-03-30 14:05:58 -05:00
Showing the Wii remote connection status leads to inconsistent UX, because we don't do anything like that for GameCube controllers or with Bluetooth passthrough. It's also questionable how useful it is given that: * it doesn't print the number of connected remotes, just that one remote is connected, connecting or not connected, so the only info it provides is actually wrong when using multiple remotes; * this user-facing feature is actually broken in master and no one has complained AFAIK, which means people don't really rely on it; * the status bar isn't visible most of the time unless the user is using render to main or deliberately keeping the main window's status bar visible by moving the render window and they're not too far away from their screen; * emulated Wii remotes now reconnect on input, which means that there is less of a need to actually know at all times whether a remote is connected, since pressing any button will reconnect it and provide immediate, visible feedback via OSD messages and the Wii remote pointer appearing.
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
|
|
// Host - defines an interface for the emulator core to communicate back to the
|
|
// OS-specific layer
|
|
|
|
// The emulator core is abstracted from the OS using 2 interfaces:
|
|
// Common and Host.
|
|
|
|
// Common simply provides OS-neutral implementations of things like threads, mutexes,
|
|
// INI file manipulation, memory mapping, etc.
|
|
|
|
// Host is an abstract interface for communicating things back to the host. The emulator
|
|
// core is treated as a library, not as a main program, because it is far easier to
|
|
// write GUI interfaces that control things than to squash GUI into some model that wasn't
|
|
// designed for it.
|
|
|
|
// The host can be just a command line app that opens a window, or a full blown debugger
|
|
// interface.
|
|
|
|
bool Host_UINeedsControllerState();
|
|
bool Host_RendererHasFocus();
|
|
bool Host_RendererIsFullscreen();
|
|
void Host_ConnectWiimote(int wm_idx, bool connect);
|
|
void Host_Message(int Id);
|
|
void Host_NotifyMapLoaded();
|
|
void Host_RefreshDSPDebuggerWindow();
|
|
void Host_RequestRenderWindowSize(int width, int height);
|
|
void Host_UpdateDisasmDialog();
|
|
void Host_UpdateMainFrame();
|
|
void Host_UpdateTitle(const std::string& title);
|
|
void Host_ShowVideoConfig(void* parent, const std::string& backend_name);
|
|
void Host_YieldToUI();
|
|
|
|
// TODO (neobrain): Remove this from host!
|
|
void* Host_GetRenderHandle();
|