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https://github.com/dolphin-emu/dolphin.git
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While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature. This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
111 lines
2.6 KiB
C++
111 lines
2.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/HW/HW.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/AddressSpace.h"
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#include "Core/HW/AudioInterface.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/DSP.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/EXI/EXI.h"
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#include "Core/HW/GPFifo.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/HW/WII_IPC.h"
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#include "Core/IOS/IOS.h"
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#include "Core/State.h"
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namespace HW
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{
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void Init()
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{
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CoreTiming::Init();
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SystemTimers::PreInit();
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State::Init();
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// Init the whole Hardware
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AudioInterface::Init();
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VideoInterface::Init();
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SerialInterface::Init();
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ProcessorInterface::Init();
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ExpansionInterface::Init(); // Needs to be initialized before Memory
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Memory::Init(); // Needs to be initialized before AddressSpace
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AddressSpace::Init();
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DSP::Init(Config::Get(Config::MAIN_DSP_HLE));
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DVDInterface::Init();
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GPFifo::Init();
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CPU::Init(SConfig::GetInstance().cpu_core);
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SystemTimers::Init();
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if (SConfig::GetInstance().bWii)
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{
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IOS::Init();
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IOS::HLE::Init(); // Depends on Memory
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}
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}
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void Shutdown()
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{
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// IOS should always be shut down regardless of bWii because it can be running in GC mode (MIOS).
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IOS::HLE::Shutdown(); // Depends on Memory
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IOS::Shutdown();
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SystemTimers::Shutdown();
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CPU::Shutdown();
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DVDInterface::Shutdown();
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DSP::Shutdown();
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AddressSpace::Shutdown();
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Memory::Shutdown();
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ExpansionInterface::Shutdown();
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SerialInterface::Shutdown();
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AudioInterface::Shutdown();
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State::Shutdown();
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CoreTiming::Shutdown();
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}
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void DoState(PointerWrap& p)
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{
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Memory::DoState(p);
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p.DoMarker("Memory");
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VideoInterface::DoState(p);
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p.DoMarker("VideoInterface");
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SerialInterface::DoState(p);
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p.DoMarker("SerialInterface");
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ProcessorInterface::DoState(p);
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p.DoMarker("ProcessorInterface");
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DSP::DoState(p);
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p.DoMarker("DSP");
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DVDInterface::DoState(p);
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p.DoMarker("DVDInterface");
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GPFifo::DoState(p);
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p.DoMarker("GPFifo");
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ExpansionInterface::DoState(p);
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p.DoMarker("ExpansionInterface");
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AudioInterface::DoState(p);
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p.DoMarker("AudioInterface");
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if (SConfig::GetInstance().bWii)
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{
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IOS::DoState(p);
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p.DoMarker("IOS");
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IOS::HLE::GetIOS()->DoState(p);
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p.DoMarker("IOS::HLE");
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}
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p.DoMarker("WIIHW");
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}
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} // namespace HW
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