dolphin/Source/Core/VideoCommon
OatmealDome 5e95d5e7f5
Merge pull request #14492 from OatmealDome/apple-discard-bug-fixed-3
VideoBackends/Vulkan: Drop BUG_BROKEN_DISCARD_WITH_EARLY_Z workaround
2026-04-02 23:55:16 -04:00
..
Assets Remove unused imports 2026-01-25 16:12:15 +01:00
GraphicsModSystem Remove unused imports 2026-01-25 16:12:15 +01:00
Resources c++23: Replace Common::ToUnderlying with std::to_underlying 2026-01-09 23:49:10 +01:00
AbstractFramebuffer.cpp
AbstractFramebuffer.h
AbstractGfx.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
AbstractGfx.h VideoCommon: initialize stored viewport to 0, fixes a crash in debug mode for d3d 2025-12-24 15:23:25 -06:00
AbstractPipeline.h
AbstractShader.h
AbstractStagingTexture.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
AbstractStagingTexture.h
AbstractTexture.cpp
AbstractTexture.h
AsyncRequests.cpp
AsyncRequests.h
AsyncShaderCompiler.cpp VideoCommon: remove template parameter from lock guards in AsyncShaderCompiler, let type deduction do its thing and improve readability 2025-11-21 01:18:35 -06:00
AsyncShaderCompiler.h VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto 2025-11-21 01:17:45 -06:00
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h
BPStructs.cpp VideoCommon: ignore zero-stride EFB/XFB copies 2026-03-28 03:05:08 +00:00
BPStructs.h
CMakeLists.txt VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
CommandProcessor.cpp Remove "please report it to the developers" from unknown opcode message 2026-03-22 14:23:46 +01:00
CommandProcessor.h
ConstantManager.h
Constants.h
CPMemory.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
CPMemory.h
CPUCull.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
CPUCull.h
CPUCullImpl.h
DataReader.h
DriverDetails.cpp DriverDetails: Mark BUG_BROKEN_DISCARD_WITH_EARLY_Z as fixed in macOS 14.0+ 2026-03-21 11:16:15 -04:00
DriverDetails.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
EFBInterface.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
EFBInterface.h
Fifo.cpp
Fifo.h
FramebufferManager.cpp
FramebufferManager.h
FramebufferShaderGen.cpp
FramebufferShaderGen.h
FrameDumper.cpp
FrameDumper.h
FrameDumpFFMpeg.cpp
FrameDumpFFMpeg.h
FreeLookCamera.cpp
FreeLookCamera.h
GeometryShaderGen.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
GeometryShaderGen.h
GeometryShaderManager.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
GeometryShaderManager.h
GXPipelineTypes.h
HiresTextures.cpp Clean includes 2026-01-24 16:50:10 +01:00
HiresTextures.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
IndexGenerator.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
IndexGenerator.h
LightingShaderGen.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
LightingShaderGen.h
LookUpTables.h
NativeVertexFormat.h
NetPlayChatUI.cpp mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
NetPlayChatUI.h mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
NetPlayGolfUI.cpp
NetPlayGolfUI.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OnScreenUI.cpp Move PerformanceMetrics from global variable to System 2026-03-14 16:42:21 +02:00
OnScreenUI.h
OnScreenUIKeyMap.h
OpcodeDecoding.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
OpcodeDecoding.h
PerformanceMetrics.cpp Move PerformanceMetrics from global variable to System 2026-03-14 16:42:21 +02:00
PerformanceMetrics.h Move PerformanceMetrics from global variable to System 2026-03-14 16:42:21 +02:00
PerformanceTracker.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
PerformanceTracker.h
PerfQueryBase.cpp
PerfQueryBase.h
PipelineUtils.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
PipelineUtils.h VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
PixelShaderGen.h
PixelShaderManager.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
PixelShaderManager.h
PostProcessing.cpp Clean includes 2026-01-24 16:50:10 +01:00
PostProcessing.h
Present.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
Present.h VideoCommon: Add a hidden setting to cap immediate XFB swaps to one per VI. 2025-11-25 00:15:32 -06:00
RenderState.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
RenderState.h
sfont.inc
ShaderCache.cpp Merge pull request #14043 from iwubcode/custom_resource 2025-12-22 17:08:02 -05:00
ShaderCache.h
ShaderCompileUtils.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
ShaderCompileUtils.h
ShaderGenCommon.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
ShaderGenCommon.h
Spirv.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
Spirv.h
Statistics.cpp
Statistics.h
TextureCacheBase.cpp VideoCommon: Fix no mips hack 2026-03-21 00:35:06 -05:00
TextureCacheBase.h VideoCommon: Defer creating TextureInfo 2026-01-18 13:04:06 +01:00
TextureConfig.cpp
TextureConfig.h
TextureConversionShader.cpp
TextureConversionShader.h
TextureConverterShaderGen.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
TextureConverterShaderGen.h
TextureDecoder_Common.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
TextureDecoder_Generic.cpp
TextureDecoder_Util.h
TextureDecoder_x64.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
TextureDecoder.h
TextureInfo.cpp VideoCommon: Move TextureInfo getters to header 2026-01-19 19:46:21 +01:00
TextureInfo.h VideoCommon: Move TextureInfo getters to header 2026-01-19 19:46:21 +01:00
TextureUtils.cpp Common/FileSearch: Refactor DoFileSearch 2026-01-24 16:50:10 +01:00
TextureUtils.h
TMEM.cpp
TMEM.h
UberShaderCommon.cpp c++23: Replace Common::ToUnderlying with std::to_underlying 2026-01-09 23:49:10 +01:00
UberShaderCommon.h
UberShaderPixel.cpp UberShaderPixel: Fix missing check for framebuffer fetch for BUG_BROKEN_DISCARD_WITH_EARLY_Z workaround 2026-03-21 11:16:15 -04:00
UberShaderPixel.h
UberShaderVertex.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
UberShaderVertex.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderARM64.cpp
VertexLoaderARM64.h
VertexLoaderBase.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
VertexLoaderBase.h
VertexLoaderManager.cpp VertexLoaderManager: Fix crash caused by invalid array base 2026-03-02 13:02:51 -08:00
VertexLoaderManager.h
VertexLoaderUtils.h
VertexLoaderX64.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
VertexLoaderX64.h
VertexManagerBase.cpp VideoCommon: Defer creating TextureInfo 2026-01-18 13:04:06 +01:00
VertexManagerBase.h
VertexShaderGen.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoBackendBase.cpp VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
VideoBackendBase.h
VideoCommon.h
VideoConfig.cpp
VideoConfig.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
VideoEvents.h
VideoState.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
VideoState.h
Widescreen.cpp
Widescreen.h
XFMemory.cpp
XFMemory.h
XFStateManager.cpp
XFStateManager.h
XFStructs.cpp
XFStructs.h