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Windows Auto HDR only engages for DXGI swap chains using 8-bit UNORM formats (BGRA8/RGBA8). The previous default of RGB10_A2 (10-bit) was not recognized by DXGI as eligible SDR content, preventing Auto HDR from activating on D3D11 and D3D12 backends. |
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| .. | ||
| D3D | ||
| D3D12 | ||
| D3DCommon | ||
| Metal | ||
| Null | ||
| OGL | ||
| Software | ||
| Vulkan | ||
| CMakeLists.txt | ||