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Cleanup code style. Move ActionReplay code->INI saving into ActionReplay namespace. Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu and CPU Threads so the internal storage needs to be protected by a lock to prevent vectors/strings being deleted/moved while in use by the CPU Thread. UI Consistency: Make ARCodes behave like Gecko Codes - only apply changes when Apply is pressed. Save changes to INI from CheatsWindow. ISOProperties/CheatsWindow now synchronize with each other. |
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| .. | ||
| CheatSearchTab.cpp | ||
| CheatSearchTab.h | ||
| CheatsWindow.cpp | ||
| CheatsWindow.h | ||
| CreateCodeDialog.cpp | ||
| CreateCodeDialog.h | ||
| GeckoCodeDiag.cpp | ||
| GeckoCodeDiag.h | ||