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just the basename like libPlugin_foo.dylib. Dolphin then loads the plugins relative to the compiled-in plugins directory. This means that you won't have to reselect the plugins when running different builds (in different directories) and is most obviously beneficial on OS X where application bundles are not (should not) be expected to stay in the place where they are first installed. This is tested on OS X and Linux with local/global build options, but not Windows. I don't anticipate any problems on Windows, but that OS does have slightly different semantics with regard to path component separators and file suffixes, so it's something to watch out for. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5621 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| Core | ||
| Dolphin.xcodeproj | ||
| DSPSpy | ||
| DSPTool | ||
| Plugins | ||
| PluginSpecs | ||
| TestSuite | ||
| UnitTests | ||
| Dolphin.sln | ||
| DolphinProj.xcconfig | ||
| DolphinTarget.xcconfig | ||