dolphin/Data/Sys/Shaders
jasaaved 7ac148ee65 AutoHDR now uses queried or user settings for HDR
If the user hasn't set a HDR DISPLAY MAX NITS, the first time a game is launched using DirectX11 or 12, the queried display values are saved in the ini

Of course user settings always take preference.

But for someone that doesn't have the HDR settings set, the correct default value should be set so clipping and those bright neon/fluorescent colors can be avoided.
2026-03-18 23:36:53 -07:00
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Anaglyph Fix dubois anaglyph shaders on D3D11 2019-07-25 22:04:53 -07:00
Passive VideoCommon: Implement passive stereoscopic 3D 2019-05-04 22:58:00 -05:00
16bit.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
32bit.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
acidmetal.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
acidtrip.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
acidtrip2.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
asciiart.glsl Data: fix various typos 2025-03-10 16:54:34 -04:00
auto_toon.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
auto_toon2.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
AutoHDR.glsl AutoHDR now uses queried or user settings for HDR 2026-03-18 23:36:53 -07:00
bad_bloom.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
brighten.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
chrismas.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
cool1.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
darkerbrighter.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
default_pre_post_process.glsl Update conversion matrix for NTSC-J 2025-12-21 04:13:46 +01:00
emboss.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
fire.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
fire2.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
firewater.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
FXAA.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
grayscale.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
grayscale2.glsl Replace dead 'oreillynet' url with Wayback Machine archive 2018-12-04 14:41:21 -05:00
integer_scaling.glsl Add post-processing option that can do Integer Scaling. 2022-06-14 07:42:29 -07:00
invert_blue.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
invert.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
invertedoutline.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
lens_distortion.glsl Video: Fix lens_distortion post process shader not compiling 2023-06-01 20:32:16 +02:00
mad_world.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
nightvision.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
nightvision2.glsl Data: fix various typos 2025-03-10 16:54:34 -04:00
nightvision2scanlines.glsl Data: fix various typos 2025-03-10 16:54:34 -04:00
PerceptualHDR.glsl Modify Perceptual HDR Slider 2026-03-18 16:40:58 -07:00
posterize.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
posterize2.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
primarycolors.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
sepia.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
sketchy.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
spookey1.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
spookey2.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
sunset.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
swap_RGB_BGR.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
swap_RGB_BRG.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
swap_RGB_GBR.glsl Fix swap_RGB_GBR.gls post-processing shader 2021-07-19 13:20:58 -07:00
swap_RGB_GRB.glsl Fix swap_RGB_GRB.gls post-processing shader 2021-07-19 13:21:41 -07:00
swap_RGB_RBG.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00
toxic.glsl Change all the post processing shaders to the new system. 2014-08-13 01:05:15 -05:00