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Properly pause the core when saving/loading savestates, previously we used PowerPC::Pause() and Start() which only update the state but doesn't properly set m_StepEvent and caused random hangs. Fixed hang when creating a savestate while the game was paused or in Frame Advance mode, now the thing works (just remember to press play duh). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6992 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| Plugins | ||
| PluginSpecs | ||
| TestSuite | ||
| UnitTests | ||
| CMakeLists.txt | ||
| Dolphin_2010.sln | ||
| Dolphin.sln | ||