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Uses are split into three categories:
- Arbitrary (except for size savings) - constants like RSCRATCH are
used.
- ABI (i.e. RAX as return value) - ABI_RETURN is used.
- Fixed by architecture (RCX shifts, RDX/RAX for some instructions) -
explicit register is kept.
In theory this allows the assignments to be modified easily. I verified
that I was able to run Melee with all the registers changed, although
there may be issues if RSCRATCH[2] and ABI_PARAM{1,2} conflict.
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||