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There was a bug that caused MemoryView to indirectly cause a segfault; the simplest way to reproduce it is 1) start a game; 2) stop the game; 3) click on the Refresh button and watch Dolphin segfault. This commit fixes it by only calling PowerPC::HostIsRAMAddress when emulation is running. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||