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* Add a 'AfterEFB' function to graphics mod action that can return a Material * Rename previous EFB graphics mod function to 'BeforeEFB' to differentiate from 'AfterEFB' * Rename previous XFB graphics mod function to 'BeforeXFB' to mirror EFB |
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| .. | ||
| CustomPipelineAction.cpp | ||
| CustomPipelineAction.h | ||
| MoveAction.cpp | ||
| MoveAction.h | ||
| PrintAction.cpp | ||
| PrintAction.h | ||
| ScaleAction.cpp | ||
| ScaleAction.h | ||
| SkipAction.cpp | ||
| SkipAction.h | ||