dolphin/Source/Core/Core
Admiral H. Curtiss 6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
..
Boot IOS/ES: Split ESDevice into ESCore and ESDevice. 2023-05-15 20:41:05 +02:00
Config Feature: Emulate Disney Infinity Base 2023-04-28 12:29:34 +12:00
ConfigLoaders Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
Debugger Common: Move CodeTrace.cpp/.h into Core 2023-04-24 09:10:43 -04:00
DSP DSPTool: Fix missing error when redefining labels 2023-02-04 17:31:06 -08:00
FifoPlayer Resolve [-Wclass-memaccess] 2023-04-12 03:59:57 -05:00
HLE PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
HW IOS/ES: Split ESDevice into ESCore and ESDevice. 2023-05-15 20:41:05 +02:00
IOS IOS/ES: Split ESDevice into ESCore and ESDevice. 2023-05-15 20:41:05 +02:00
PowerPC Merge pull request #11813 from lioncash/insert 2023-05-09 18:48:06 +02:00
AchievementManager.cpp Added Invalid Request Drop to AchievementManager Request 2023-04-29 00:05:32 -04:00
AchievementManager.h Added Invalid Request Drop to AchievementManager Request 2023-04-29 00:05:32 -04:00
ActionReplay.cpp Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
ActionReplay.h Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
ARDecrypt.cpp Replace BitUtils with C++20: RotateLeft/RotateRight 2022-12-11 08:59:18 +01:00
ARDecrypt.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
BootManager.cpp Added LoadGameByFilenameAsync and CloseGame to AchievementManager 2023-04-12 03:08:47 -04:00
BootManager.h Config: Port emulation speed setting to new config system. 2022-01-06 16:13:54 +01:00
CheatCodes.h Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
CheatGeneration.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
CheatGeneration.h Core/CheatSearch: Implement cheat searching functionality. 2021-09-15 19:05:48 +02:00
CheatSearch.cpp PowerPC/MMU: Refactor to class, move to System. 2023-03-28 03:47:51 +02:00
CheatSearch.h DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
CMakeLists.txt Feature: Emulate Disney Infinity Base 2023-04-28 12:29:34 +12:00
CommonTitles.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ConfigManager.cpp IOS/ES: Split ESDevice into ESCore and ESDevice. 2023-05-15 20:41:05 +02:00
ConfigManager.h Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
Core.cpp Added LoadGameByFilenameAsync and CloseGame to AchievementManager 2023-04-12 03:08:47 -04:00
Core.h Core/CPUThreadGuard: Fetch System from Guard. 2023-03-13 18:13:20 +01:00
CoreTiming.cpp PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
CoreTiming.h CoreTiming: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
DolphinAnalytics.cpp DolphinAnalytics: Add READS_BOUNDING_BOX game quirk 2023-05-06 17:18:17 -07:00
DolphinAnalytics.h DolphinAnalytics: Add READS_BOUNDING_BOX game quirk 2023-05-06 17:18:17 -07:00
DSPEmulator.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DSPEmulator.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
FreeLookConfig.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
FreeLookConfig.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
FreeLookManager.cpp ControllerEmu: Add default mappings for Android 2023-03-03 22:28:23 +01:00
FreeLookManager.h Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc) 2021-10-08 18:16:32 -05:00
GeckoCode.cpp PowerPC/MMU: Refactor to class, move to System. 2023-03-28 03:47:51 +02:00
GeckoCode.h DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
GeckoCodeConfig.cpp Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
GeckoCodeConfig.h Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
Host.h Add Discord presence ioctlv to /dev/dolphin 2022-08-06 07:32:29 +01:00
HotkeyManager.cpp Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
HotkeyManager.h Add hotkeys for incrementing/decrementing selected state slot (like RetroArch) 2022-08-07 12:20:09 -05:00
LibusbUtils.cpp Log warnings when LibusbUtils::MakeConfigDescriptor fails 2022-06-08 15:29:11 -07:00
LibusbUtils.h Log warnings when LibusbUtils::MakeConfigDescriptor fails 2022-06-08 15:29:11 -07:00
MachineContext.h MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64 2022-12-11 13:36:44 +00:00
MemoryWatcher.cpp PowerPC/MMU: Refactor to class, move to System. 2023-03-28 03:47:51 +02:00
MemoryWatcher.h DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
MemTools.cpp JitInterface: Refactor to class, move to System. 2023-03-26 14:38:07 +02:00
MemTools.h UnitTests: Skip PageFaultTest if exception handlers are not supported 2022-05-19 12:26:41 -07:00
Movie.cpp HW/SerialInterface: Refactor to class. 2023-03-12 16:08:56 +01:00
Movie.h DolphinQt: Use input override system for TAS input windows 2022-10-03 22:04:09 +02:00
NetPlayClient.cpp Common/TraversalProto: Move interface into Common namespace 2023-04-24 08:53:14 -04:00
NetPlayClient.h Common/TraversalProto: Move interface into Common namespace 2023-04-24 08:53:14 -04:00
NetPlayCommon.cpp Core: Add missing header to NetPlayCommon.cpp 2021-12-15 18:57:10 +01:00
NetPlayCommon.h Updated PEER_TIMOUT in NetPlayCommon.h to use chrono literals; Updated NetPlayServer.cpp OnConnect() by putting commonly used code into named functions 2022-08-09 16:26:52 -06:00
NetPlayProto.h NetPlay: Limit ENet's MTU to 1392 as a workaround for dropped packets over VPN via WireGuard, see https://github.com/lsalzman/enet/issues/132 2023-04-02 17:23:10 +02:00
NetPlayServer.cpp IOS/ES: Split ESDevice into ESCore and ESDevice. 2023-05-15 20:41:05 +02:00
NetPlayServer.h Common/TraversalProto: Move interface into Common namespace 2023-04-24 08:53:14 -04:00
NetworkCaptureLogger.cpp NetworkCaptureLogger: Allow PCAP shared read access on Windows 2022-09-29 23:08:25 +04:00
NetworkCaptureLogger.h NetworkCaptureLogger: Add GameCube BBA support 2022-07-12 13:35:49 +04:00
PatchEngine.cpp Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
PatchEngine.h Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
State.cpp IOS/WiiSockMan: Move instance to IOS Kernel. 2023-04-18 01:24:10 +02:00
State.h Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button. 2022-10-02 00:00:29 +02:00
SyncIdentifier.h Added type to SyncIndentifierComparison enum in SyncIdentifier.h in an 2022-08-09 16:26:53 -06:00
SysConf.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
SysConf.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
System.cpp Feature: Emulate Disney Infinity Base 2023-04-28 12:29:34 +12:00
System.h Feature: Emulate Disney Infinity Base 2023-04-28 12:29:34 +12:00
TitleDatabase.cpp StripSpaces: only strip spaces 2022-07-25 18:40:12 -07:00
TitleDatabase.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
WiiRoot.cpp IOS/ES: Split ESDevice into ESCore and ESDevice. 2023-05-15 20:41:05 +02:00
WiiRoot.h Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic. 2021-11-22 01:33:45 +01:00
WiiUtils.cpp IOS/ES: Split ESDevice into ESCore and ESDevice. 2023-05-15 20:41:05 +02:00
WiiUtils.h IOS/ES: Split ESDevice into ESCore and ESDevice. 2023-05-15 20:41:05 +02:00