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By making the JIT cache check if the current state of MMCR0 and MMRC1 matches the state they had at the time the JIT block was compiled, we solve a correctness issue (marked in a comment as a speed hack). Not known to affect any games. |
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| .. | ||
| ExceptionUtils.h | ||
| Interpreter_Branch.cpp | ||
| Interpreter_FloatingPoint.cpp | ||
| Interpreter_FPUtils.h | ||
| Interpreter_Integer.cpp | ||
| Interpreter_LoadStore.cpp | ||
| Interpreter_LoadStorePaired.cpp | ||
| Interpreter_Paired.cpp | ||
| Interpreter_SystemRegisters.cpp | ||
| Interpreter_Tables.cpp | ||
| Interpreter.cpp | ||
| Interpreter.h | ||