mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-03-22 01:55:25 -05:00
203 lines
4.6 KiB
C++
203 lines
4.6 KiB
C++
// Copyright 2026 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/Keyboard.h"
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#include <array>
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#include <mutex>
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#include <utility>
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#ifdef HAVE_SDL3
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_keyboard.h>
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// Will be overridden by Dolphin's SDL InputBackend
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u32 Common::KeyboardContext::s_sdl_init_event_type(-1);
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u32 Common::KeyboardContext::s_sdl_update_event_type(-1);
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u32 Common::KeyboardContext::s_sdl_quit_event_type(-1);
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#endif
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#include "Core/Config/MainSettings.h"
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namespace
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{
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u8 MapVirtualKeyToHID(u8 virtual_key, int keyboard_layout)
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{
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// SDL3 keyboard state uses scan codes already based on HID usage id
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return virtual_key;
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}
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std::weak_ptr<Common::KeyboardContext> s_keyboard_context;
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std::mutex s_keyboard_context_mutex;
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// Will be updated by DolphinQt's Host:
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// - SetRenderHandle
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// - SetFullscreen
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Common::KeyboardContext::HandlerState s_handler_state{};
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} // Anonymous namespace
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namespace Common
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{
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KeyboardContext::KeyboardContext()
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{
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if (Config::Get(Config::MAIN_WII_KEYBOARD))
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Init();
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}
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KeyboardContext::~KeyboardContext()
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{
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if (Config::Get(Config::MAIN_WII_KEYBOARD))
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Quit();
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}
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void KeyboardContext::Init()
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{
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#ifdef HAVE_SDL3
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SDL_Event event{s_sdl_init_event_type};
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SDL_PushEvent(&event);
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m_keyboard_state = SDL_GetKeyboardState(nullptr);
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#endif
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m_is_ready = true;
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}
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void KeyboardContext::Quit()
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{
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m_is_ready = false;
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#ifdef HAVE_SDL3
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SDL_Event event{s_sdl_quit_event_type};
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SDL_PushEvent(&event);
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#endif
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}
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void* KeyboardContext::HandlerState::GetHandle() const
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{
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#ifdef _WIN32
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if (is_rendering_to_main && !is_fullscreen)
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return main_handle;
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#endif
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return renderer_handle;
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}
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void KeyboardContext::NotifyInit()
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{
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if (auto self = s_keyboard_context.lock())
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self->Init();
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}
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void KeyboardContext::NotifyHandlerChanged(const KeyboardContext::HandlerState& state)
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{
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s_handler_state = state;
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if (s_keyboard_context.expired())
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return;
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#ifdef HAVE_SDL3
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SDL_Event event{s_sdl_update_event_type};
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SDL_PushEvent(&event);
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#endif
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}
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void KeyboardContext::NotifyQuit()
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{
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if (auto self = s_keyboard_context.lock())
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self->Quit();
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}
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void* KeyboardContext::GetWindowHandle()
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{
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return s_handler_state.GetHandle();
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}
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std::shared_ptr<KeyboardContext> KeyboardContext::GetInstance()
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{
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const std::lock_guard guard(s_keyboard_context_mutex);
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std::shared_ptr<KeyboardContext> ptr = s_keyboard_context.lock();
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if (!ptr)
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{
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ptr = std::shared_ptr<KeyboardContext>(new KeyboardContext);
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s_keyboard_context = ptr;
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}
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return ptr;
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}
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HIDPressedState KeyboardContext::GetPressedState(int keyboard_layout) const
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{
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return m_is_ready ? HIDPressedState{.modifiers = PollHIDModifiers(),
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.pressed_keys = PollHIDPressedKeys(keyboard_layout)} :
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HIDPressedState{};
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}
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bool KeyboardContext::IsVirtualKeyPressed(int virtual_key) const
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{
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#ifdef HAVE_SDL3
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if (virtual_key >= SDL_SCANCODE_COUNT)
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return false;
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return m_keyboard_state[virtual_key];
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#else
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// TODO: Android implementation
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return false;
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#endif
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}
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u8 KeyboardContext::PollHIDModifiers() const
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{
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u8 modifiers = 0;
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using VkHidPair = std::pair<int, u8>;
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// References:
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// https://wiki.libsdl.org/SDL3/SDL_Scancode
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// https://www.usb.org/document-library/device-class-definition-hid-111
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//
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// HID modifiers:
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// Bit 0 - LEFT CTRL
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// Bit 1 - LEFT SHIFT
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// Bit 2 - LEFT ALT
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// Bit 3 - LEFT GUI
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// Bit 4 - RIGHT CTRL
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// Bit 5 - RIGHT SHIFT
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// Bit 6 - RIGHT ALT
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// Bit 7 - RIGHT GUI
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static const std::vector<VkHidPair> MODIFIERS_MAP{
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#ifdef HAVE_SDL3
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{SDL_SCANCODE_LCTRL, 0x01}, {SDL_SCANCODE_LSHIFT, 0x02}, {SDL_SCANCODE_LALT, 0x04},
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{SDL_SCANCODE_LGUI, 0x08}, {SDL_SCANCODE_RCTRL, 0x10}, {SDL_SCANCODE_RSHIFT, 0x20},
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{SDL_SCANCODE_RALT, 0x40}, {SDL_SCANCODE_RGUI, 0x80}
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#else
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// TODO: Android implementation
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#endif
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};
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for (const auto& [virtual_key, hid_modifier] : MODIFIERS_MAP)
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{
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if (IsVirtualKeyPressed(virtual_key))
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modifiers |= hid_modifier;
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}
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return modifiers;
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}
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HIDPressedKeys KeyboardContext::PollHIDPressedKeys(int keyboard_layout) const
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{
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HIDPressedKeys pressed_keys{};
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auto it = pressed_keys.begin();
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#ifdef HAVE_SDL3
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const std::size_t begin = SDL_SCANCODE_A;
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const std::size_t end = SDL_SCANCODE_LCTRL;
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#else
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const std::size_t begin = 0;
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const std::size_t end = 0;
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#endif
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for (std::size_t virtual_key = begin; virtual_key < end; ++virtual_key)
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{
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if (!IsVirtualKeyPressed(static_cast<int>(virtual_key)))
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continue;
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*it = MapVirtualKeyToHID(static_cast<u8>(virtual_key), keyboard_layout);
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if (++it == pressed_keys.end())
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break;
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}
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return pressed_keys;
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}
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} // namespace Common
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