dolphin/Source/Core/VideoBackends/OGL
Scott Mansell 606c18210d TextureCache: Refactor with smart pointers
The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
..
CMakeLists.txt
GPUTimer.h
OGLBoundingBox.cpp
OGLBoundingBox.h
OGLMain.cpp TextureCache: Refactor with smart pointers 2023-01-31 18:29:47 +13:00
OGLNativeVertexFormat.cpp VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
OGLPerfQuery.cpp VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
OGLPerfQuery.h VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
OGLPipeline.cpp
OGLPipeline.h
OGLRender.cpp VideoBackends/OGL: Always check for fbfetch support, not just on GLES 2023-01-02 23:17:08 -08:00
OGLRender.h VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
OGLShader.cpp OGL: use already known object label lengths 2022-11-01 01:10:03 +00:00
OGLShader.h
OGLStreamBuffer.cpp
OGLStreamBuffer.h
OGLTexture.cpp OGL: use already known object label lengths 2022-11-01 01:10:03 +00:00
OGLTexture.h
OGLVertexManager.cpp VideoBackends:OGL: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
OGLVertexManager.h
ProgramShaderCache.cpp VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
ProgramShaderCache.h VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
SamplerCache.cpp
SamplerCache.h
VideoBackend.h