Logo
Explore Help
Sign In
Leahnaya/dolphin
1
0
Fork 0
You've already forked dolphin
mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-09-24 19:25:56 -05:00
Code Issues Actions Packages Projects Releases Wiki Activity
Files
5fb6ceac452fa7960301d132f2f044073045564a
dolphin/Source/Core/VideoBackends
History
Tommaso Checchi 5fb6ceac45 Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
..
D3D
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
Null
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
OGL
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
Software
Software/TextureSampler: const correctness
2017-09-11 20:13:47 -04:00
Vulkan
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
CMakeLists.txt
CMake: remove references to D3D12
2017-05-26 01:16:04 -07:00
Powered by Gitea Version: 1.24.6 Page: 72ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API