dolphin/Source/Core/VideoCommon/Resources
Martino Fontana 95dec13203 Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
2026-04-17 12:39:46 +02:00
..
CustomResourceManager.cpp VideoCommon: enhance 'CustomResourceManager' for post processing 2026-03-26 20:13:16 -05:00
CustomResourceManager.h VideoCommon: enhance 'CustomResourceManager' for post processing 2026-03-26 20:13:16 -05:00
InvalidTextures.cpp VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
InvalidTextures.h VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
MaterialResource.cpp Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
MaterialResource.h Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
Resource.cpp VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
Resource.h VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
ShaderResource.cpp Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
ShaderResource.h Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
TextureAndSamplerResource.cpp VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
TextureAndSamplerResource.h VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
TextureDataResource.cpp
TextureDataResource.h
TexturePool.cpp
TexturePool.h