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This was causing the achievement runtime to shutdown in the middle of a disc change even if the resulting disc was valid, which was causing achievements like the ones in Resident Evil for completing the entire game in a single session to break midway through. Also adds a log to notify the user when the disc change is invalid (e.g. different game inserted). |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||