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Debugger
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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Logging
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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Config.cpp
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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Config.h
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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disassemble.cpp
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DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should.
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2009-04-09 14:33:34 +00:00 |
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disassemble.h
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DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should.
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2009-04-09 14:33:34 +00:00 |
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DSPAnalyzer.cpp
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DSP: Fix broken disassembly (deleted some remaining byteswaps). Don't check for external interrupts every cycle. Loop endpoint detector added to Analyzer (this will be useful for a future JIT).
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2009-04-09 13:03:41 +00:00 |
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DSPAnalyzer.h
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DSP: Fix broken disassembly (deleted some remaining byteswaps). Don't check for external interrupts every cycle. Loop endpoint detector added to Analyzer (this will be useful for a future JIT).
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2009-04-09 13:03:41 +00:00 |
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DSPConfigDlgLLE.cpp
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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DSPConfigDlgLLE.h
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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DSPInterpreter.cpp
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DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should.
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2009-04-09 14:33:34 +00:00 |
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DSPInterpreter.h
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DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps.
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2009-04-08 21:46:54 +00:00 |
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DSPJit.cpp
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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DSPJit.h
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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DSPTables.cpp
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DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should.
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2009-04-09 14:33:34 +00:00 |
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DSPTables.h
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DSP: New non-threaded mode for the LLE plugin, with some idle skipping enabled. Use Dolphin Main config to set it. Some minor optimization and some spelling fixes.
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2009-04-08 20:26:33 +00:00 |
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gdsp_aram.cpp
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DSP: Fix broken disassembly (deleted some remaining byteswaps). Don't check for external interrupts every cycle. Loop endpoint detector added to Analyzer (this will be useful for a future JIT).
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2009-04-09 13:03:41 +00:00 |
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gdsp_aram.h
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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gdsp_condition_codes.cpp
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DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps.
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2009-04-08 21:46:54 +00:00 |
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gdsp_condition_codes.h
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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gdsp_ext_op.cpp
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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gdsp_ext_op.h
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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gdsp_interface.cpp
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DSP: Fix broken disassembly (deleted some remaining byteswaps). Don't check for external interrupts every cycle. Loop endpoint detector added to Analyzer (this will be useful for a future JIT).
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2009-04-09 13:03:41 +00:00 |
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gdsp_interface.h
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DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps.
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2009-04-08 21:46:54 +00:00 |
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gdsp_interpreter.cpp
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DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should.
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2009-04-09 14:33:34 +00:00 |
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gdsp_interpreter.h
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DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps.
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2009-04-08 21:46:54 +00:00 |
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gdsp_memory.cpp
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DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps.
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2009-04-08 21:46:54 +00:00 |
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gdsp_memory.h
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DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps.
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2009-04-08 21:46:54 +00:00 |
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gdsp_opcodes_helper.h
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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gdsp_registers.cpp
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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gdsp_registers.h
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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Globals.cpp
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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Globals.h
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DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps.
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2009-04-08 21:46:54 +00:00 |
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main.cpp
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DSP LLE: Remove byteswaps and other bloat from the hot path (do them at load/dma time). Minor speedup, perhaps.
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2009-04-08 21:46:54 +00:00 |
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SConscript
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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stdafx.cpp
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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stdafx.h
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |
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Tools.cpp
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DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should.
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2009-04-09 14:33:34 +00:00 |
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Tools.h
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chop the "testing" moniker off of dsp lle
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2009-04-08 20:02:22 +00:00 |