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EGL is the de-facto GL context initialization API, including on X11 where it provides many additional features over GLX. I’m planning on adding support for selecting the GPU (adapter in Dolphin-speak) also to OpenGL, similarly to the Vulkan backend, and that will require EGL, so let’s remove the legacy API first. |
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| .. | ||
| GLExtensions | ||
| GLInterface | ||
| GLContext.cpp | ||
| GLContext.h | ||
| GLUtil.cpp | ||
| GLUtil.h | ||
| GLX11Window.cpp | ||
| GLX11Window.h | ||