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This could happen because the vertex memory was already committed, if a uniform buffer allocation failed and caused a command buffer to be executed, it would be associated with the previous command buffer rather than the buffer containing the draw that consumed these vertices. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||