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Boot
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Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
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2010-07-20 03:23:25 +00:00 |
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Debugger
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NEWLINE
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2010-05-26 21:07:49 +00:00 |
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HLE
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Further *BSD portability.
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2010-07-23 23:51:34 +00:00 |
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HW
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Avoid always-true and signed/unsigned comparisons.
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2010-07-31 19:06:44 +00:00 |
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IPC_HLE
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Further *BSD portability.
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2010-07-23 23:51:34 +00:00 |
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PowerPC
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JitIL: Reverted "lbzu" added in r6018.
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2010-08-01 02:17:52 +00:00 |
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ActionReplay.cpp
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Some pathnames are used both by SCons and cpp which can be a bit tricky.
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2010-07-20 02:45:31 +00:00 |
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ActionReplay.h
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
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ARDecrypt.cpp
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
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ARDecrypt.h
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Code cleanups, warning fixes
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2010-04-11 11:16:57 +00:00 |
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ConfigManager.cpp
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Implemented MMU Demand Paging
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2010-07-29 12:17:47 +00:00 |
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ConfigManager.h
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Make FIFO watermark tightness configurable instead of hardcoding it.
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2010-07-18 15:47:28 +00:00 |
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Console.cpp
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Implemented MMU Demand Paging
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2010-07-29 12:17:47 +00:00 |
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Console.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
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Core.cpp
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Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
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2010-07-30 03:51:49 +00:00 |
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Core.h
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This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
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2010-07-16 14:14:57 +00:00 |
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CoreParameter.cpp
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Make the SSE3.1 VideoCommon code available in GCC builds.
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2010-07-31 14:40:01 +00:00 |
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CoreParameter.h
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Added a self modifying code option in the game properties. Turn this on for Monster House and other games that hang or show memory errors. Turn it off for everything else. This fixes Legends of Wrestling.
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2010-07-30 17:12:59 +00:00 |
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CoreRerecording.cpp
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Reapply r5586 and r5587:
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2010-06-03 18:49:35 +00:00 |
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CoreTiming.cpp
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Avoid always-true and signed/unsigned comparisons.
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2010-07-31 19:06:44 +00:00 |
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CoreTiming.h
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When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
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2010-07-28 02:57:17 +00:00 |
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DolLoader.h
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Code cleanups, warning fixes
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2010-04-11 11:16:57 +00:00 |
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GeckoCode.cpp
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New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable)
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2010-07-29 10:21:48 +00:00 |
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GeckoCode.h
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
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GeckoCodeConfig.cpp
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
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GeckoCodeConfig.h
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Port to *BSD. It runs but isn't terribly useful without Cg.
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2010-07-22 03:29:35 +00:00 |
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Host.h
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Re-add the show FPS/VPS speed information in the window title when not rendering to main.
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2010-04-15 20:58:34 +00:00 |
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LuaInterface.cpp
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Implemented MMU Demand Paging
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2010-07-29 12:17:47 +00:00 |
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LuaInterface.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
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MemTools.cpp
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Make Cg conditional on those platforms for which it is available.
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2010-07-24 10:24:16 +00:00 |
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MemTools.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
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OnFrame.cpp
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Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
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2010-06-13 09:14:40 +00:00 |
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OnFrame.h
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I *think* this is how XK envisioned the DTM structs...let us know if it is or isn't...
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2010-07-22 04:16:51 +00:00 |
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PatchEngine.cpp
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Build fix on linux.
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2010-07-22 02:46:15 +00:00 |
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PatchEngine.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
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PluginManager.cpp
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Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
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2010-07-30 03:51:49 +00:00 |
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PluginManager.h
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Lots more work on making the frame aui stuff functional.
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2010-07-22 02:05:28 +00:00 |
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SConscript
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WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
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2010-07-22 01:48:48 +00:00 |
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State.cpp
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Use the portable SLEEP() macro in place of Sleep().
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2010-07-30 11:58:18 +00:00 |
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State.h
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possible savestate memory leak fix in DoBuffer
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2010-04-17 21:02:03 +00:00 |
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stdafx.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
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stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
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Tracer.cpp
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
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Tracer.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
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VolumeHandler.cpp
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
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VolumeHandler.h
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |