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instead, leave all the management with the NANDContentLoader. for file data (directly on the NAND), this opens the file on-demand and returns the requested chunk when asked for it. for on-the-fly decrypted WAD data, we just keep the decoded buffer in memory, like we've done before - except that we don't give away any objects we don't want to. |
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| .. | ||
| Boot_BS2Emu.cpp | ||
| Boot_DOL.cpp | ||
| Boot_DOL.h | ||
| Boot_ELF.cpp | ||
| Boot_WiiWAD.cpp | ||
| Boot.cpp | ||
| Boot.h | ||
| ElfReader.cpp | ||
| ElfReader.h | ||
| ElfTypes.h | ||