dolphin/Source/Core
Pierre Bourdon 4747cc7a15 Fix DSP CMPAR disassembly
Previously the two operand register selection bits were inverted, causing "CMPAR AC1, AX0.H" to be disassembled as "CMPAR AC0, AX1.H".

DSP RE is always fun: on the one hand Nintendo does a lot of stupid shit, so anything weird could be a legitimate bug of the UCode that is not supposed to make any sense. On the other hand, Dolphin *also* does a lot of stupid shit, so there's always that doubt.

Note: completely untested change - done with the GH text editor, just to show you how much I care :) . These operand descriptions are only used for disassembly, so no real behavior change is expected.
2014-12-13 04:14:51 +01:00
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AudioCommon Upgrade AudioUnit API usage. 2014-11-25 00:42:21 -05:00
Common Jit64: clean up casts in memory operands 2014-12-07 20:23:27 +01:00
Core Fix DSP CMPAR disassembly 2014-12-13 04:14:51 +01:00
DiscIO DiscIO: Remove some explicit deletes 2014-12-04 11:39:20 -05:00
DolphinQt DolphinQt: Silence -Wshadow warnings. 2014-12-09 10:36:16 -06:00
DolphinWX Moved the GC Adapter processing under "Standard Controller" as it appears the adapter does not work with controllers other than the standard controller (pads, bongos, some dance mats). 2014-12-11 14:06:35 +11:00
InputCommon HW: Remove UpdateOutput 2014-11-28 10:54:04 -08:00
UICommon Added GameCube Adapter support. 2014-12-10 20:45:45 +11:00
VideoBackends Merge pull request #1503 from kayru/d3d_optimization_cache 2014-12-11 23:38:35 +01:00
VideoCommon FIFO: allocate slightly more for SIMD vertex loader overreads 2014-12-10 05:52:55 -08:00
CMakeLists.txt Merge pull request #1085 from waddlesplash/refactoring 2014-10-05 21:25:44 -04:00