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Adds a tickbox to the server's window to syncronize codes. Codes are temporarily sent to each client and are used for the duration of the session. Saves the "sync codes" tickbox as per PR Netplay: Properly save hosting settings #7483
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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namespace Config
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{
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// Configuration Information
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// Main.NetPlay
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extern const ConfigInfo<std::string> NETPLAY_TRAVERSAL_SERVER;
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extern const ConfigInfo<u16> NETPLAY_TRAVERSAL_PORT;
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extern const ConfigInfo<std::string> NETPLAY_TRAVERSAL_CHOICE;
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extern const ConfigInfo<std::string> NETPLAY_HOST_CODE;
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extern const ConfigInfo<u16> NETPLAY_HOST_PORT;
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extern const ConfigInfo<std::string> NETPLAY_ADDRESS;
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extern const ConfigInfo<u16> NETPLAY_CONNECT_PORT;
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extern const ConfigInfo<u16> NETPLAY_LISTEN_PORT;
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extern const ConfigInfo<std::string> NETPLAY_NICKNAME;
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extern const ConfigInfo<std::string> NETPLAY_SELECTED_HOST_GAME;
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extern const ConfigInfo<bool> NETPLAY_USE_UPNP;
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extern const ConfigInfo<bool> NETPLAY_ENABLE_QOS;
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extern const ConfigInfo<u32> NETPLAY_BUFFER_SIZE;
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extern const ConfigInfo<u32> NETPLAY_CLIENT_BUFFER_SIZE;
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extern const ConfigInfo<bool> NETPLAY_WRITE_SAVE_SDCARD_DATA;
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extern const ConfigInfo<bool> NETPLAY_LOAD_WII_SAVE;
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extern const ConfigInfo<bool> NETPLAY_SYNC_SAVES;
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extern const ConfigInfo<bool> NETPLAY_SYNC_CODES;
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extern const ConfigInfo<bool> NETPLAY_RECORD_INPUTS;
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extern const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE;
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extern const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC;
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extern const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY;
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} // namespace Config
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