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texture serialization and deserialization used to involve many memory allocations and deallocations, along with many copies to and from those allocations. avoid those by reserving a memory region inside the output and writing there directly, skipping the allocation and copy to an intermediate buffer entirely. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||