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mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-10-14 05:18:29 -05:00
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3f41e6d4cf9f1a318c6d32fea4d2b422684961a3
dolphin/Source/Core/VideoBackends
History
Jules Blok a15555fe03 VideoBackends: Use vertex shader depth range if ztexture is used.
2017-02-26 11:34:48 +01:00
..
D3D
VideoBackends: Use vertex shader depth range if ztexture is used.
2017-02-26 11:34:48 +01:00
D3D12
VideoBackends: Use vertex shader depth range if ztexture is used.
2017-02-26 11:34:48 +01:00
Null
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
2017-02-24 14:54:16 +01:00
OGL
VideoBackends: Use vertex shader depth range if ztexture is used.
2017-02-26 11:34:48 +01:00
Software
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
2017-02-24 14:54:16 +01:00
Vulkan
VideoBackends: Use vertex shader depth range if ztexture is used.
2017-02-26 11:34:48 +01:00
CMakeLists.txt
cmake: Build D3D and D3D12 video backends
2017-01-21 00:35:55 +01:00
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