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3f087e2ed54a94da7d157f3ea382c070cde283fd
dolphin/Source/Core/VideoBackends/Vulkan
History
Stenzek 9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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CommandBufferManager.cpp
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CommandBufferManager.h
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Constants.h
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FramebufferManager.cpp
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FramebufferManager.h
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main.cpp
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ObjectCache.cpp
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ObjectCache.h
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PerfQuery.cpp
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PerfQuery.h
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PostProcessing.cpp
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PostProcessing.h
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RasterFont.cpp
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RasterFont.h
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Renderer.cpp
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Renderer.h
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ShaderCache.cpp
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ShaderCache.h
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ShaderCompiler.cpp
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ShaderCompiler.h
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StagingBuffer.cpp
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StagingBuffer.h
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StateTracker.cpp
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StateTracker.h
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StreamBuffer.cpp
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StreamBuffer.h
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SwapChain.cpp
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SwapChain.h
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Texture2D.cpp
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Texture2D.h
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TextureCache.cpp
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TextureCache.h
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TextureConverter.cpp
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TextureConverter.h
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Util.cpp
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Util.h
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VertexFormat.cpp
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VertexFormat.h
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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VKPipeline.cpp
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VKPipeline.h
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VKShader.cpp
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VKShader.h
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VKTexture.cpp
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VKTexture.h
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Vulkan.vcxproj
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VulkanContext.cpp
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VulkanContext.h
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VulkanEntryPoints.inl
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VulkanLoader.cpp
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VulkanLoader.h
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