dolphin/Source/Plugins/Plugin_VideoDX9/Src
2011-04-30 12:58:03 +00:00
..
D3DBase.cpp Partial fix for 3D Vision. 2011-03-21 03:39:28 +00:00
D3DBase.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
Globals.h
main.cpp Remove configuration profile support. 2011-04-25 20:06:45 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp Add a partial fix for 4xSSAA in D3D9 (issue 4090). 2011-04-30 12:58:03 +00:00
PixelShaderCache.h
Render.cpp Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060. 2011-04-11 01:49:32 +00:00
Render.h A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureCache.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureConverter.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
TextureConverter.h
VertexManager.cpp D3D9/11: Fix that "Disable Dest. Alpha Pass" option... 2011-02-25 18:22:04 +00:00
VertexManager.h
VertexShaderCache.cpp Add a partial fix for 4xSSAA in D3D9 (issue 4090). 2011-04-30 12:58:03 +00:00
VertexShaderCache.h
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00